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Shadowgun achieves graphical accomplishments rarely seen on Ouya or any Android-powered device.
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Story elements are frequent enough to present a compelling narrative experience, yet not too frequent or long enough to become tedious, striking a perfect balance between action and story that moves players forward at a good pace. Gameplay seamlessly gives way to story-driven scenes in the engine itself before smoothly transitioning back to player control. Cinematic cutscenes were carefully crafted with triple-A scripting, animation and voice acting. Shadowgun’s cinematics and in-game storytelling mimic the quality of games on more powerful consoles. The game brings back the 1990’s style “find a locked door then backtrack to find the keycard” design to make things a bit more interesting, and occasional lock-down arena-style battles stretch levels out a bit more.
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Rather than spanning huge open areas, Shadowgun’s levels loop in and around themselves to take full advantage of all three dimensions.
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Working within rather than against the constraints of Android and weaker processors, levels are designed to maximize the utility of space, leading players up, down, through, and around relatively small areas in creative ways that make the space feel much bigger than it is. The level design is a major strength of Shadowgun. Enemies are hard to put down and mini-bosses can take thousands of bullets to subdue. Cover mechanics are central to the action, and health regenerates automatically when out of battle. Combat is designed to be hectic and messy, with enemies approaching from all sides and different threats requiring strategic use of cover and weaponry. Missions take players through military installations, secret underground laboratories, snowy mountain hideouts and industrial complexes as they forge ever onward with one goal in mind: kill everything that moves. Players take control of an elite bounty hunter paid to do the dirty-work of mega-corporations in a dystopian future. The game stands on its own as a top seller on the Ouya launch list, and I for one hope Madfinger Games’ new sequal, Shadowgun:DeadZone, will be released on the console soon. Add the fact that the Ouya version comes packaged with the first official expansion, The Leftover, and you’ve got a pretty solid product. That being said, Shadowgun is well designed, it looks amazing for an Ouya title, and it’s loads of fun to play. Gears of War fans will slip into the groove of Shadowgun quickly, as it literally looks and plays like Gears of War design director Cliff Bleszinski made the game himself. What happens when you reverse engineer the Gears of War franchise, create a near-perfect copy on Android, then port it over to Ouya? You get Shadowgun, a triple-A clone that is so well made it’s easy to overlook the lack of originality.